assignmaterial_from_sherlock_files#

Maxwell2d.assignmaterial_from_sherlock_files(csv_component, csv_material)[source]#

Assign material to objects in a design based on a CSV file obtained from Sherlock.

Parameters:
csv_componentstr

Name of the CSV file containing the component properties, including the material name.

csv_materialstr

Name of the CSV file containing the material properties.

Returns:
bool

True when successful, False when failed.

References

>>> oEditor.AssignMaterial