import_from_openstreet_map#
- Modeler3D.import_from_openstreet_map(latitude_longitude, env_name='default', terrain_radius=500, include_osm_buildings=True, including_osm_roads=True, import_in_aedt=True, plot_before_importing=False, z_offset=2, road_step=3, road_width=8, create_lightweigth_part=True)[source]#
Import OpenStreet Maps into AEDT.
- Parameters:
- latitude_longitude
list
Latitude and longitude.
- env_name
str
,optional
Name of the environment used to create the scene. The default value is
"default"
.- terrain_radius
float
,int
Radius to take around center. The default value is
500
.- include_osm_buildingsbool
Either if include or not 3D Buildings. Default is
True
.- including_osm_roadsbool
Either if include or not road. Default is
True
.- import_in_aedtbool
Either if import stl after generation or not. Default is
True
.- plot_before_importingbool
Either if plot before importing or not. Default is
True
.- z_offset
float
Road elevation offset. Default is
0
.- road_step
float
Road simplification steps in meter. Default is
3
.- road_width
float
Road width in meter. Default is
8
.- create_lightweigth_partbool
Either if import as lightweight object or not. Default is
True
.
- latitude_longitude
- Returns:
dict
Dictionary of generated infos.