add_person#
- Modeler3D.add_person(input_dir, speed=0.0, global_offset=[0, 0, 0], yaw=0, pitch=0, roll=0, coordinate_system=None, name=None)#
Add a Walking Person Multipart from 3D Components.
It requires a json file in the folder containing person infos. An example json file follows:
{ "name": "person3", "version": 1, "class":"person", "stride":"0.76meter", "xlim":["-.43",".43"], "ylim":["-.25",".25"], "parts": { "arm_left": { "comp_name": "arm_left.a3dcomp", "rotation_cs":["-.04","0","1.37"], "rotation":"-30deg", "compensation_angle":"-15deg", "rotation_axis":"Y" }, "arm_right": { "comp_name": "arm_right.a3dcomp", "rotation_cs":["0","0","1.37"], "rotation":"30deg", "compensation_angle":"30deg", "rotation_axis":"Y" }, "leg_left": { "comp_name": "leg_left.a3dcomp", "rotation_cs":["0","0",".9"], "rotation":"20deg", "compensation_angle":"22.5deg", "rotation_axis":"Y" }, "leg_right": { "comp_name": "leg_right.a3dcomp", "rotation_cs":["-.04","0",".9375"], "rotation":"-20deg", "compensation_angle":"-22.5deg", "rotation_axis":"Y" }, "torso": { "comp_name": "torso.a3dcomp", "rotation_cs":null, "rotation":null, "compensation_angle":null, "rotation_axis":null } } }
- Parameters:
- input_dir
str
Path to the actor folder. It must contain a json settings file and a 3dcomponent (.a3dcomp).
- speed
float
,optional
Object movement speed with time (m_per_sec).
- global_offset
list
,optional
Offset from Global Coordinate System [x,y,z] in meters.
- yaw
float
,optional
Yaw Rotation from Global Coordinate System in deg.
- pitch
float
,optional
Pitch Rotation from Global Coordinate System in deg.
- roll
float
,optional
Roll Rotation from Global Coordinate System in deg.
- coordinate_system
str
Relative CS Name of the actor.
None
for Global CS.- name
str
If provided, it overrides the actor name in the JSON.
- input_dir
- Returns:
ansys.aedt.core.modeler.actors.Person
References
>>> oEditor.Insert3DComponent