unite#

Modeler3D.unite(assignment, purge=False, keep_originals=False)[source]#

Unite objects from a list.

Parameters:
assignmentlist, str

List of objects to unite.

purgebool, optional

Purge history after unite. Default is False.

keep_originalsbool, optional

Keep original objects used for the operation. Default is False.

Returns:
str

The united object that is the first in the list.

References

>>> oEditor.Unite