assignmaterial_from_sherlock_files#

Q2d.assignmaterial_from_sherlock_files(component_file, material_file)#

Assign material to objects in a design based on a CSV file obtained from Sherlock.

Parameters:
component_filestr

Name of the CSV file containing the component properties, including the material name.

material_filestr

Name of the CSV file containing the material properties.

Returns:
bool

True when successful, False when failed.

References

>>> oEditor.AssignMaterial