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Section Navigation

  • Application and solvers
  • Material and stackup
  • 3D modeler
  • 2D modeler
  • Primitives
    • Object3d
    • FacePrimitive
      • create_object
      • is_on_bounding
      • move_with_offset
      • move_with_vector
      • area
      • bottom_edge_x
      • bottom_edge_y
      • bottom_edge_z
      • center
      • center_from_aedt
      • edges
      • id
      • is_planar
      • logger
      • name
      • normal
      • oeditor
      • top_edge_x
      • top_edge_y
      • top_edge_z
      • touching_objects
      • vertices
    • EdgePrimitive
    • VertexPrimitive
    • PolylineSegment
    • Polyline
    • ComponentArray
    • UserDefinedComponent
    • Point
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    • HistoryProps
    • BinaryTreeNode
    • CoordinateSystem
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  • Modeler in HFSS 3D Layout
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  • Primitives
  • FacePrimitive
  • bottom_edge_x

bottom_edge_x#

property FacePrimitive.bottom_edge_x#

Bottom edge in the X direction of the object. Midpoint is used as criteria to find the edge.

Returns:
ansys.aedt.core.modeler.cad.elements_3d.EdgePrimitive
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