SceneGroupNode#

class ansys.aedt.core.emit_core.nodes.generated.scene_group_node.SceneGroupNode(emit_obj, result_id, node_id)#

Provide scene group node.

Methods

SceneGroupNode.add_antenna()

Add a new antenna.

SceneGroupNode.add_emitter()

Add a new emitter.

SceneGroupNode.add_group()

Add a new scene group.

SceneGroupNode.delete()

Delete this node.

SceneGroupNode.duplicate([new_name])

Duplicate this node.

SceneGroupNode.get_is_component()

Check if node is also a component.

SceneGroupNode.get_properties([...])

Get all of a node's properties in a single API call.

SceneGroupNode.import_cad(file_name[, ...])

Add an existing CAD file

SceneGroupNode.props_to_dict(props)

Converts a list of key/value pairs to a dictionary.

SceneGroupNode.set_properties(properties[, ...])

Set multiple node properties simultaneously.

Attributes

SceneGroupNode.allowed_child_types

Child types allowed for this node.

SceneGroupNode.articulation_points

Articulation Points.

SceneGroupNode.attach_points

Attach Points.

SceneGroupNode.box_color

Set color of the bounding box of the Scene Group.

SceneGroupNode.children

Child nodes of this node.

SceneGroupNode.name

Name of the node.

SceneGroupNode.node_type

The type of this emit node.

SceneGroupNode.notes

Expand to view/edit notes stored with the project.

SceneGroupNode.odesktop

Desktop instance used for version checking.

SceneGroupNode.orientation

Orientation.

SceneGroupNode.orientation_mode

Orientation Mode.

SceneGroupNode.parent

The parent of this emit node.

SceneGroupNode.parent_name

Full node name of the parent node including the entire tree structure

SceneGroupNode.position

Set position of the Scene Group in parent-node coordinates.

SceneGroupNode.properties

Node properties.

SceneGroupNode.relative_orientation

Relative Orientation.

SceneGroupNode.relative_position

Set position of the Scene Group relative to placement coordinates.

SceneGroupNode.show_axes

Show Axes.

SceneGroupNode.show_relative_coordinates

Show Relative Coordinates.

SceneGroupNode.valid

Indicates if this object is still valid (not detached from EMIT node).

SceneGroupNode.warnings

Warnings for the node, if any.