get_bodynames_from_position# Modeler3D.get_bodynames_from_position(position, units=None, include_non_model=True)[source]# Retrieve the names of the objects that are in contact with a given point. Parameters: positionlistList of [x, y, z] coordinates for the point. unitsstr, optionalUnits, such as "m". The default is None, in which case the model units are used. include_non_modelbool, optionalEither if include or not non model objects. Returns: listList of object names. References >>> oEditor.GetBodyNamesByPosition