unite# Modeler2D.unite(assignment: list, purge: bool = False, keep_originals: bool = False) → str | bool# Unite objects from a list. Parameters: assignmentlist, strList of objects to unite. purgebool, optionalPurge history after unite. Default is False. keep_originalsbool, optionalKeep original objects used for the operation. Default is False. Returns: strThe united object that is the first in the list. References >>> oEditor.Unite